Thursday, October 24, 2019

Yarthmont 4


(Night Watch - Rest): The night was slightly chilled and the moon glinted off the scales of the giant egg, rendering it into some terrifying monolith. The party rested fitfully and uneasily frequently woken by the wounded moans of their broken companions.

(Dawn Watch - ?): Rising early the party was greeted to a strange sight as all of the small flowering bushes that had been on the western side of the clearning slowly shuffled to the eastern edge to greet the sun.

Pulled up camp and headed out intent on finding the lost mysteries of the hex. They did not make it far.

Met the nerieds, big fight, killed combustorinos, neried freaked out at the painting, freed the nerieid trapped inside, story time, given token, sent to meet Toola.


(Day Watch - Explore Hex): After much discussion the party decided to take a circuitous route to the ogres. They would explore nearby and then head to the secret lair where the siren was stored and eventually head to the ogre village to meet with Toola.

Leaving the nereid Leelo to return to her people, the party packed up and headed out to search around the area. It did not take long before they came across a curious sight.

The jungle canopy opened out to a large hill. Atop the hill was a 7' headless statue and around the base of the tree was a young man tending his camp. Dirty and lean, he sported a cutlass and dagger with some scrap of leather armor. Introducing himself as Karowin, he explained that he was a merchant who came to the island with a friend. The friend was attacked by a swarm of beetle and Karowin fled. He had been hunting for a lost treasure but was nervous about the deadly nature of the island.

The party began poking around at the statue but found no remnants of the head that had been sheared off. Clambering up the statue, they began putting their head where the statues head once lay. Their vision would fade out and they could see into a dark cave like hut complete with hearth. Uncertain as to what to do with the statue they decided that it was an ancient elven telescope and moved on.

(Day Watch - Travel to the Ziggurat): Hiking back past the moss covered walls and then up the mountainside, the party headed back to the ancient stone ziggurat.

(Dusk Watch - Rest): Arriving at the structure the party scouted it out a little bit and set up a rudimentary camp at the base of the structure. It was decided that they would wait for the bats to leave for the night and then explore the interior of the structure. Using the combined skills of the party they created a series of wooden walls and netting that could be used to block entrance into the cave if the bats returned.

(Night Watch - Explore the Ziggurat): Later that evening the bats fluttered out of the ziggurat and the party moved in. They strapped the cobbled together doorway to both sides of the hole and worked perfectly. The fit was better than they expected. But the smell in the place was overpowering reeking of bat shit and sulfur. While they worked on the wall, they sent Danny out to scout the building.

Danny found a large open chamber to the west with three additional rooms branching off of it. The large area seemed to be where the bats took up residence as the floor was covered in guano nearly a foot deep. The walls were covered in more pictographs similar to what was found in the journal. The smell threatened to overcome his senses, but he pushed on the northern rooms. In each of them he found a slab with a rounded indention. Convinced he was seeing a sacrificial alter, he left the scene. In the southeast corner he found a stairwell leading down.

Numberouno the Brain chanted some magical stuff and was able to read the walls. It seems that the obelisk was once some kind of temple. The sacrificial slabs were actually bed chambers for the priests who lived there. It was not long before he and the rest of the party became overcome by the cloying fumes of sulfur in the areas and they fled to a lower level.

Stopping at the foot of the stairs to catch their breath and clear their lungs, the party was set upon by a series of skeletons. No sooner had those horrifying undead been dispatched than the room was swarmed by rats. The melee continued with several members suffering horrific injuries before the rats were slaughtered.

While the party recovered, Danny crept forward into the large pillared chamber where he found a large stone box with a lid. Working diligently, he pried the lid open a small amount. Suddenly it burst, throwing the lid to the back and knocking Danny forward into the room. Rising out of the stone sarcophagus was a linen wrapped creature born of nightmares. Screaming in terror, the party began to flee up the staircase.

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