HSI - Scurvy Rogues
Saturday, March 7, 2020
Thursday, October 24, 2019
Yarthmont 4
(Night Watch - Rest): The night was slightly
chilled and the moon glinted off the scales of the giant egg, rendering it into
some terrifying monolith. The party rested fitfully and uneasily frequently
woken by the wounded moans of their broken companions.
(Dawn Watch - ?): Rising early the party was
greeted to a strange sight as all of the small flowering bushes that had been
on the western side of the clearning slowly shuffled to the eastern edge to
greet the sun.
Pulled up camp and headed out intent on finding the lost mysteries of the hex. They did not make it far.
Met the nerieds, big
fight, killed combustorinos, neried freaked out at the painting, freed the
nerieid trapped inside, story time, given token, sent to meet Toola.
(Day Watch - Explore Hex): After much
discussion the party decided to take a circuitous route to the ogres. They
would explore nearby and then head to the secret lair where the siren was
stored and eventually head to the ogre village to meet with Toola.
Leaving the nereid
Leelo to return to her people, the party packed up and headed out to search
around the area. It did not take long before they came across a curious sight.
The jungle canopy
opened out to a large hill. Atop the hill was a 7' headless statue and around
the base of the tree was a young man tending his camp. Dirty and lean, he
sported a cutlass and dagger with some scrap of leather armor. Introducing
himself as Karowin, he explained that he was a merchant who came to the island
with a friend. The friend was attacked by a swarm of beetle and Karowin fled.
He had been hunting for a lost treasure but was nervous about the deadly nature
of the island.
The party began
poking around at the statue but found no remnants of the head that had been
sheared off. Clambering up the statue, they began putting their head where the
statues head once lay. Their vision would fade out and they could see into a
dark cave like hut complete with hearth. Uncertain as to what to do with the
statue they decided that it was an ancient elven telescope and moved on.
(Day Watch - Travel to the Ziggurat): Hiking
back past the moss covered walls and then up the mountainside, the party headed
back to the ancient stone ziggurat.
(Dusk Watch - Rest): Arriving at the structure
the party scouted it out a little bit and set up a rudimentary camp at the base
of the structure. It was decided that they would wait for the bats to leave for
the night and then explore the interior of the structure. Using the combined
skills of the party they created a series of wooden walls and netting that
could be used to block entrance into the cave if the bats returned.
(Night Watch - Explore the Ziggurat): Later
that evening the bats fluttered out of the ziggurat and the party moved in.
They strapped the cobbled together doorway to both sides of the hole and worked
perfectly. The fit was better than they expected. But the smell in the place
was overpowering reeking of bat shit and sulfur. While they worked on the wall,
they sent Danny out to scout the building.
Danny found a large
open chamber to the west with three additional rooms branching off of it. The
large area seemed to be where the bats took up residence as the floor was
covered in guano nearly a foot deep. The walls were covered in more pictographs
similar to what was found in the journal. The smell threatened to overcome his
senses, but he pushed on the northern rooms. In each of them he found a slab
with a rounded indention. Convinced he was seeing a sacrificial alter, he left
the scene. In the southeast corner he found a stairwell leading down.
Numberouno the Brain
chanted some magical stuff and was able to read the walls. It seems that the
obelisk was once some kind of temple. The sacrificial slabs were actually bed
chambers for the priests who lived there. It was not long before he and the rest
of the party became overcome by the cloying fumes of sulfur in the areas and
they fled to a lower level.
Stopping at the foot
of the stairs to catch their breath and clear their lungs, the party was set
upon by a series of skeletons. No sooner had those horrifying undead been
dispatched than the room was swarmed by rats. The melee continued with several
members suffering horrific injuries before the rats were slaughtered.
While the party
recovered, Danny crept forward into the large pillared chamber where he found a
large stone box with a lid. Working diligently, he pried the lid open a small
amount. Suddenly it burst, throwing the lid to the back and knocking Danny
forward into the room. Rising out of the stone sarcophagus was a linen wrapped
creature born of nightmares. Screaming in terror, the party began to flee up
the staircase.
Yarthmont 3
(Night Watch - Action): Setting up watches with
an eye to the sky the party slept fit fully, ever concerned about the bats
striking out of the sky.
(Dawn Watch - Explore): After the bats returned
in the early dawn, the party gave them some time to settle down and return to
sleep. Discussion was had about setting the place on fire, leaving them alone
or covering the hole. Eventually it was decided that they would leave the area
and come back with better preparations to deal with the bats.
(Day Watch - Travel To Unknown): Setting off
for the volcano, the party continued hiking through the jungle. The going was
slow as they had to cut their way through a whole swath of jungle before
finally emerging near a large flowing river.
Near the side of the
river, a small hill rose with a crumbling wall running along the landward side
of it. The hill and wall seemed to have originally been built as some kind of
retaining wall for the river, but had long since crumbled and lost the war of
erosion. The wall itself was covered in clearly defined swirling hieroglyphics
made of moss growing on it.
Confused as to why
they had stumbled upon a river when they were headed towards a volcano, the
party paused to take stock of the situation. The answer was painfully clear.
They have no idea
where they are.
(Day Watch - Explore a Location): Realizing
that they were lost in the jungle somewhere on the island, the party decided to
take a break while they got their bearing. Danny Vermin began searching for a
tree to climb in order to get a better grasp of where they were. He soon had a
rough idea of their location.
While he was doing
that The Brain spent some time using arcane mysticism to grasp the meaning on
the strange moss covered walls. He soon found that it was a recipe for creating
a kind of phosphorescent mold paint. He jotted down the recipe in his journal.
Based on reading
done by Boren from the new found journal the party decided that Svarku may not
be a positive figure on the island and opted to not go to the volcano after
all.
(Day Watch - Explore a Hex): Exploring around
near the river the party soon found a giant egg in the forest. The egg was
actually a freestanding boulder nearly 300’ long and 200’ across. The entirety
of the stone had been carved with serpentine scales, each roughly the size of a
human hand. The entire base of the egg was surrounded by a group of strange
plants that Boren called spiderbrush. He swore the plants moved at times.
Lurking in the plants was a small herd of deerlike creatures that fled at the
party's approach.
(Dusk Watch - Unknown): Deciding that dusk
would be coming soon and that they wanted to investigate further, the party set
up camp. While arranging tents and climbing into trees, they were surprised by
a fearsome catlike creature charged up with electricity. It shot across the clearing
with a lightening infused bang, and the brawl was on.
The creature
thoroughly pummeled the party before they fled leaving Donjon unconscious,
Bobah being drug off by the cat and Boren doing his best to save the small
halfling. In a final titanic strike, Boren and Bobah brought the beast crashing
down.
(Night Watch - Rest): Broken, weary and bloody,
the party reassembled their camp and tried to sleep. Many were so scared from
the trauma that they clambered into trees to spend the night.
Yarthmont 2
(Night Watch - Action): Camp is set up and the
party rests on the beach.
(Dawn Watch - Action): The next morning the
party crosses to the island where they expect Martel to be. By the time they
arrive, the ship is there and a small pavilion is set up. The commander of the
forces is amazed that they have survived and promptly outfits them with any
gear they were missing.
The party gathers
their loot and heads into the tent, where a hooded and masked mand attends a
giant set of scale. They place their offerings on the scale and feel the tattoo
on their back begin to fade away.
(Day Watch - Travel to Volcano): Having
successfully handed off their current loot pile, the party had a discussion as
to where to go. Some were in favor of returning once again to the Lapis Hotel,
while others wanted to go to the Volcano After-Party. After a while they headed
out for the volcano. Figuring it was fastest and easiest to follow a path they
knew from previous travel, they opted to follow their old trail that Boren and
Donjon had made to the old weathered volcano.
As they hiked along
the path, they stumbled into an enclave of hissing rats. Bobah decided
conversation would be the best avenue and was offering them important rat like
things when they charged. The melee was short and swift, with the rats being
skewered in short order.
Marching onwards
they arrived at the top of the volcano and took in the sprawling vista. In the
north they could see the occasional plume of smoke and ash churning out of
their goal. They opted to head down and follow the coastline northwards and
then cut east to the landmark.
(Day Watch - Travel To Unknown): Hiking down
the mountain into the forest, they were beset by a group of flame imps. These
imps seemed to be spoiling for a fight. They swooped and dove at the party,
their butterfly knives inflicting little scratches at the party. Occasionally a
cry of "Let's go bitches!" would roil outwards. After one
particularly vicious cut, The Brain brought one down with a sleep spell. The
final imp was incensed, outraged and downright disappointed. He fled into the
jungle cursing the party.
Carefully searching
the sleeping body of the remaining imp, the party found nothing of real value.
Instead of killing the creature, they instead opted to leave a small stack of
chips from the Tranq Tank and took his knife.
After a few hours of
hiking through the jungle a massive ziggurat was discovered, looming in the
trees. The top of the obsidian blocked
structure rose above the tree line preventing them from seeing what lurked above.
(Dusk Watch - Explore Location): Walking around
it once to be certain that nothing lurked nearby, they opted to begin the slow
hundred foot climb up the crumbling stairs to the top.
Breaching through
the tree line, the party saw that it rose yet another fifty feet before the
stairs reached an archway leading to a large plaza. The surface of the plaza
was mirror finished obsidian and on the opposite side of the plaza was a
smaller ziggurat with a round pavilion made of softly glowing red crystal atop
it. Slightly below the top level there was a large crack in the structure, the
only entrance to the interior that was seen.
Curious the party
proceeded to the pavilion. Inside was a pool of shiny metallic liquid in a
pool. The substance was cool to the touch and there seemed to be hardened stone
benches inside the pool. Curious, Boren, Donjon and Bobah opted to dip
themselves in the pool. As they came out the silvery liquid rolled off their
bodies, leaving them feeling cool in the night air.
With night coming
by, the party opted not to explore the crack, waiting for the morning
(Night Watch - Action): The party went down to
a lower level of the ziggurat below the tree line and made a rough camp on the
side of the building. Setting up watches they proceeded to pass the night.
As the sun set and
the shadows began to loom, The Brain heard some fluttering in the air above the
canopy. Quickly rousing the rest of the party, they tried to see what it was.
Nim stated that she could see hundreds of small flying heat signatures flying
out the opening. Assuming it was the return of the bats, the party hunkered
down and was silent as possible until the fluttering ceased.
Yarthmont 1
(Night Watch - Action): Slept through the night
at the Tranq Tank.
(Dawn Watch - Action): The next morning the
party rose and packed, heading back to where they had shipwrecked, as they knew
Martel would be there the next day for loot collection. They stopped by the
obelisk before heading on to the tower.
(Day Watch - Action): Arriving at the tower,
they discover that a large hippotaur is lurking around the top of the building.
He is dressed in finery and attended by his wife and several bags. He requests
the party to please take his bags to his room. The do and as soon as they enter
the tower, Danny digs through the trunks robbing them blind.
They head deeper
into the tower in search of the lost gold arrows on Vladamir's body.
Standing in the
middle of the area is a giant lizard man with emerald scales, engaging in
battle with a bolt forager. He quickly dispatches it and turns to look at the
party. Dismissing them quickly, he departs the room, staring down the party as
he does so.
They discover that
they body has been drug down into the gardens by something. Slowly
investigating in fear of spiders, the scope the area out. Suddenly the
undergrowth burst into life and begin choking the party and thrashing about.
Quickly casting sleep, The Brain frees the party. The shouting and combat has
aggravated the nearby oozes.
Grabbing the arrows,
the party dashes for the doors, running past oozes as quickly as possible. It
is at this point that the Giff bursts through the doors looking for the spa.
The party directs him to the gymnasium as they run out the doors.
A few minutes later
they begin to feel guilty. Bobah and Sir Boren return to assist the man. He is
easy to see, as he is bellowing and covered in slimes. His bellows have
awakened the rest of the slimes into a frenzy and disrupted the bolt foragers.
The three of them stage a fighting retreat back to the entrance.
Enraged the Giff
demands to know what they are about and why the hotel is in such terrible
shape. His wife calms him down enough to talk after the party fills her hippo
sized martini glass for her. They explain that it was all a misunderstanding.
He refuses to leave the island as he took time off of work for this and he is
going to enjoy it. They suggest he may enjoy the casino to the south and leave
quickly.
(Dusk Watch - Action): The party heads west
towards the coast, arriving late in the night near sunset.
(Night Watch - Action): Camp is set up and the
party rests on the beach.
Saturday, July 13, 2019
Flaurmont 28
(Night Watch - Resting): Resting through the
night, Vermin sat atop one of the spheres waiting for creatures to come and rip
his flesh off. When none came, he was surprised.
(Dawn Watch - Travel to the Unknown): Rising
the next day the party began the day with a nice chunk of boar meat. Then the
discussion ensued as to whether they would return to the barrier island to
await Martel, go to Svarku's new moon party or head southwards towards the
steam imps. Worried that he may live IN
the volcano, they opted to wait a while before going to the party. The nude
self-portraits may also have affected the decision in some fashion. Left
between going back to the sludge tower or continuing on towards the imps, they
opted to head south towards the house.
Hiking through the
sand washed jungle, the party noticed that scores of crabs and birds were
scuttling in their direction. It did not take long before they heard a
bellowing "woop-woop-woop" crying out through the trees. With what
few precious seconds they had, they quickly perused the stack of zoology
portraits discovering that the wooping noise was made by a zip bird. Undaunted
by the new found knowledge, the zip birds drove through the party. Leaping and
slashing in a chaotic fashion, they seemed to make short work of the party when
Donjon remembered that he had a halberd and set for charge. The birds leapt
over it and drove him to the ground while the rest of the party peppered their
bodies with arrows and sword stroke.
Taking a brief
pause, the party began carving up the corpse of the zip birds trying to get as
much as they could. As none of them had the slightest idea how to dissect a
giant bird, much of it was lost. A few eyes, some feathers and a talon were
recovered before they set off.
(Day Watch - Explore): Arriving at a large
grove filled with giant pine trees the party paused. Looking at the groove,
they discovered that the entire area was swarming with bees. Small white cubes
sat in the middle of the clearing while vast piles of honey dripped from the trees.
Fearful and nervous, Danny Vermin lead those who retreated to a more secure
bee-free area while Sir Boren and Bobah pushed forward cautiously so as to not
provoke the bees.
Sir Boren focused
his attention on the honey dripping from the trees. With nervous cautiousness
he dipped his finger into the ooze. Then slowly to his lips, waiting for the
swarm to attack. When they did not he was at best confused. Nothing on the
island had failed to attack them yet. Why not the bees?
Bobah moved towards
the white cubes, drawn to one in particular where a large swarm of bees was
swarming in a variety of patterns. He approached and they paused for a few
seconds before starting their whirling again. After a few minutes of watching
them buzz around and then pause he decided to attempt to move with them. Noting
their enthusiasm, he broke into a smooth Selunewalk and followed up with a
mechanical Golem dance. The bees were delighted and responded with their own
moves. Bobah closed up his set by finishing them off with a full Grippli Style
routine.
The excited bees
flew off into the woods, pausing for Bobah to follow. The bees led him out of
the grove of pine trees deeper into the jungle to small spring that was
bubbling up. They hovered over a small flower covered mound. The rest of the
party followed at a distance while Bobah began to cautiously root around in the
mound. He soon found that it was a carefully piled set of stones that moss and
plantlife had covered over in time. Slowly removing the stones so as to not
upset his insect friends, he dug down. After a few moments he found a skeleton
clutching a perfectly preserved staff in a serpent motif. Once he recovered the
staff, the bees departed.
Investigating
further, the party dug up the skeleton and found that while humanoid, it has
the remnants of a tail, no nose and small holes near where the ear were.
Returning to the silver zoology plates they had found, it was soon decided that
this was obviously an Arva. They replaced the body, reburied and spoke some
words. Then they left, intent on finding the steam imps.
(Day Watch - Explore): Continuing on the search for the steam imps
and the house, they eventually found a small hill with a series of pillars on
top. A thick warm fog rose from the ground and covered everything. From the
appearance of the ruins, it seemed that at some point there was a dome that
covered the pillars but had long since collapsed. Looking around they found a
series of steps leading down. Following them nervously they found a large
wooden door barring their way. After knocking, they door slid open to reveal a
hovering steam imp who welcomed them to the Tranq Tank. Pushing past him the
continued down the stairs past a tall woman in long black hair having a
conversation with a blazing hot lizard like creature.
Once inside the
room, they were nearly overwhelmed by the sensory chaos. Steam imps bickered
and shouted on a raised dais, while humans sat a drank. A couple of humans were
sitting in a booth near a brewery making out. In the distance on a stage,
Steamy Dan and Binary Fission Band belted out
lounge music. Other imps strode buy requesting drink orders while the
ruckus of bet placing continued.
Deciding to mingle,
the party went their separate ways to do a little gland handing with the
locals. In short order they met three other Martel indentured treasure haulers
who were debating with Ada and Bryan about which pillar they would use for the
upcoming easter egg hunt in the lower levels. Baxter, Joni and Trevor were
sitting at the bar having some drinks. Ingratiating themselves in to these
groups, the party began to get a better feel of what was occurring on the
island and where they fit into the mix including when Martel picker up
treasure, who Svarku was, that there was an ancient elven city built by
perverts to the west and that not everyone on the island worked for Martel.
The night progressed
with drinks, gambling, swing music and good conversation. Thoughts of dead
companions and their own impending doom were put aside for the present, to be
addressed in the light of dawn.
(Dusk Watch - Action): As the sun set, the
party continued to enjoy the paltry comforts offered by the steam imps at the
Tranq Tank. Bryan came over and offered to heal those who were wounded prior to
the easter egg hunt. The party eagerly accepted the offer.
Soon after, the
topaz hunt began and three of the party found themselves clambering down a rope
into the bowels of the casino. Looking around they found a ruined camp ground
and longsword encrusted by a giant topaz. Quickly scooping it up, they heard a
voice screaming and cursing in the darkness as it ran towards them. The hunter
was pursued by a massive centipede that ate him whole. The party classified the
single topaz as victory and scrambled out of the pit at a rapid pace.
Exiting, they found
that while they did not win the topaz hunt, they did win the side bet that they
had placed on Ada and Baxter. Additionally they had a giant topaz with a sword
in the middle. Jack offered to break the sword out and preserve as much of the
topaz as possible. While talking with him they mentioned the crystal frog that
they had seen. Jack became very excited and pulled out maps. They learned that
he was on the island looking for a mystical jewel forge and that Joni was here
looking for her brother Charlie.
One of the groups to
descend into the pit was a group or Martel indentured. They all dies except for
one, a dark skinned elven woman named Nimlenwe. She agreed to accompany the
party in return for a fair share of the available treasure to pay off Martel.
(Night Watch - Action): The party headed up to
the top of the casino where they had paid steam imps to set up tents for them
Donjon arranged for a steam shower, not really thinking too much about what
might be involved. They slept through the night.
Thursday, June 13, 2019
Flaurmont 27
Weather: Clear Skies and a Moderate Breeze
(Night Watch - Rest): Bobah has to pee. With no
options available, he wets himself.
(Dawn Watch - Travel to the Unknown): The next
morning Bobah crawled out his cupboard and stealthy crept over to Vladimir and
looted his corpse. Then running full out, he too bolted through the door was
with sludges in pursuit. He was promptly tacked and his shoes removed.
Retrieving them from the doorway, he climbed down the rope to the amazement of
Don Jon and Boren. Packing up camp they decide that they need to get some water
as they are running low. They head out to the east side of the volcano.
(Day Watch - Investigate ): Arriving at the
small stream on the eastern edge of the volcano, they encounter two more
castaways. Vermin was well known as a sneak thief and barely trustworthy.
Neville was always too smart for his own good and swore that he used to be a
wizard. They filled the canteens and looked around. Neville spied a large black
obelisk rising from the trees a few hundred yards away. Moving to inspect it
they found that the ground around it for 5' in any direction is burnt and
scorched. The obelisk its self was made of obsidian and resembled an 8’ x 13’
door. Its surface was polished to a mirrorlike finish, and features small
clusters of hexagons made from glowing red crystal, inset in a pattern that
resembles dancing flames. Investigating the obelisk, Vermin touched the
crystal. A pillar of fire erupted from the obelisk, burning with a heat that no
one had felt before. When it vanished, Vermin was gone, burnt to a crisp.
Despair has begun to
set in.
(Day Watch - Travel to the Unknown): After
witnessing the flaming demise of their close friend and bosom companion, Danny
Vermin, they party packed it up to head south. There wasn't anything to bury
anyway. They marched southward in the general direction they assumed the
location of the steam imps was.
After a few hours of
hacking through the underbrush they came across a huge beast, easily 30' at the
shoulder and twice as long. The creature eyed them, for a few minutes while
nibbling on some tree branches. Bobah walked up the trail and kicked over its 2
foot pile of shit to see if there were bones or fur in it. There were not.
Deciding the creature was not much of a threat, they detoured around it and
headed back on their way.
Meanwhile, in a
small room under the volcano, Danny found himself trapped with no way out.
One of the solid
obsidian walls was a single piece of clear sapphire nearly a foot thick,
providing an excellent view of the volcano’s magma pool. A 10’ hexagon of
glowing red crystal was inlaid in the center of the floor, and a large,
lifelike painting of a siren on all fours, wearing a leash and collar, hung on
the west wall. Three portraits of a red-skinned male efreet (laughing, killing,
and lounging in the nude) hang on the room’s other walls. A wardrobe a writing
desk, two plush ogre sized wing back
chairs and a slightly stained chaise lounge completed the room. After several
hour of climbing on things, poking them and generally jacking with everything
in the room (except the chaise), he found that by sitting still in the hexagon
crystal teleported him back outside. Looking around he saw that his best
friends in the world were gone. He knew they were headed south and began to
follow them as best her could.
(Dusk Watch - Explore a Location): The party in
the meantime had stumbled into a strange grove. Massive trees created a visual
barrier for a range of wild flowers and plant life growing in a large field. A
small stream wove through the area, winding past four large obsidian sphere.
Before they could investigate, they were set upon by boars! The fight was swift
and sudden resulting in three dead boars. Nervous about what else lurked in the
underbrush and thinking that perhaps the boars had a den, they undertook a
search of the area.
Lurking in the
underbrush was the remnants of a former adventurer. His gear was strewn about
the area not unlike his body. Searching around the found a large box of steel
engravings, some money, a sword, some chainmail and the parts to what would
later be found to be an easel. The den itself was mostly empty, but
investigating the engravings they learned that the skin of the boars on the
island were resistant to flame. Three skinned board later, they began to set up
camp.
While they searched,
Danny Vermin wandered into the camp, curious as to why they had left him
behind. Lacking any clear answer other than "you were dead," he went
off to investigate the largest of the four spheres. The southern side of the
sphere opened in a hexagonal fashion and no light would penetrate. Bobah tied a
sheet to Vermin and he crawled inside. Immediately the opening to the sphere
slammed shut. After a few seconds in the darkness, elven writing began to
appear on the walls. The writing read "Look within to find your peace and
freedom." then a large triangle on the wall began to glow with a distorted
version of Vermin, casting doubt on everything about him. After spending 15 or
so minutes inside the sphere, the entire thing began to glow and he found a
spherical pendant of clear crystal in his hand. The doors opened and he was
able to exit.
Finding the
fascinating, Bobah wandered over to the smallest of the structures and crawled
inside. He was in the sphere for several hours before he saw vision of massive
fire beast wrestling with a black flamed serpent in a vast sea of lava. The
vision faded quickly and he lost his concentration. The sphere opened up and
the elven writing read "Return when you seek peace."
(Night Watch - Resting): That night the party
rested. Several times they sensed creatures at the edge of the wood, but none
of them entered the grove.
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